Posts Tagged ‘gaming’

Playfish Doesn’t Feel Credit Crunch

Tuesday, October 28th, 2008

Even during the worst economic downturn of my lifetime, there’s money to be made. Evidence, Playfish, casual gaming site for the masses. They, and competitors, Zynga and SGN, took in a collective $75MM in funding over the past couple of months.

Playfish

A social games company that develops and publishes video games on social networks like Facebook, Playfish is barely a year old, and already boasts over 10MM monthly active users.

You can read more about this in Techcrunch.

KidWithMatches is the personal blog of Pete Eberbach, VP Director of Online Marketing & Technology with St. John + Partners.

Cool New Flight Sim, Taken to a New Level

Tuesday, October 7th, 2008

My youngest son, Max, wants to be a pilot, a career which I always thought to be cool, but never wanted for myself. It’s good he’s getting into it now, because in a few years, the level of competition is going to be pretty fierce.

Gizmodo reported yesterday on a new flight SIM pitting real stunt planes and virtual planes competing with each other on the same course. The technical integration is pretty crazy due to the difficulty of exactly plotting the real planes position on the course in real time, but the experience if they pull this off will be unbelievable.

Conceived as a wide audience distributed sporting event, this would allow masses of people to tune-in, log-on and become part of the event from their living rooms.

You can view the entire piece here.

KidWithMatches is the personal blog of Pete Eberbach, VP Director of Online Marketing & Technology with St. John + Partners.

Virtual Crime Begets Habbo Time

Tuesday, November 27th, 2007

OK. The line’s starting to blur.

The headline in Ananova reads: “Teen Arrested for Virtual Theft”, and goes on to briefly describe the virtual world of Habbo Hotel, and a 17-year old who stole furniture valued at 2,500 pounds from members of the community.

Call it “Grand Theft Furniture.”

The furniture was originally purchased for game credits, but the credits are first paid for in cash, so it’s real theft. But the benefit to the thief is merely to spruce up their virtual hotel room and have a little more stroke in the virtual community.

I get it, but I don’t get it. Know what I mean?

I understand that peer esteem can be a powerful motivator, and might cause people to steal.

But for a virtual world to have this same influence, such that the kid in question would be motivated to build fake Habbo web sites and pfish identity information to then invade community members’ accounts and steal furniture is a bit tough to understand.

Maybe because the money is only pseudo-real, “coins” in the nomenclature of the game (that, in real money, cost about $.20 apiece), it doesn’t seem real. So then, it’s more of a prank than a theft.

But when you can’t outfit your hotel room the way you dream of because you don’t have enough real money to buy the game coins to in turn buy the furniture, you KNOW you’re commiting a crime.

So fine, it’s crime and should be prosecuted. My real conundrum, is how anyone can get so caught up in a virtual world to the point that they resort to real crime, make that FELONY crime, with nothing more than a “virtual” reward.

I think I may need to take a pill or something.

Here’s the article.

KidWithMatches is the personal blog of Pete Eberbach, VP Director of Online Marketing & Technology with St. John + Partners.


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